Sprint Duration: 2 weeks
Industry: Health and Device Tracking
Brief Type: Concept
Deliverables: High fidelity prototype and mock client presentation
Team: (4) N. Vania Muriuki, Alex Isitt, Lucinda Neagle, Diego Raspati
My Role: UX/UI Designer
Tools: Figma, Slack, Excel, Zoom
My Contribution: Competitive analysis, user interviews, affinity mapping and designing and iterating onboarding, home, and progress screens, creating the high fidelity prototype, developing visual design, usability testing and presenting the final product
Product: Developed 4 user flows including 95 screens that allow users to track mood and sleep habits, connect multiple devices, and access insights and tools to build healthy sleep habits
Check out the product demo below or click on the button to interact with the live prototype.
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My key takeaways from this project are:
Work on 1 JTBD and 1 HMW at a time: I believe part of the negative testing feedback we received on the app navigation was because we were attempting to work on 2 JTBD and 4 HMW at the same time, essentially trying to solve 4 problems simultaneously. Instead of trying to accomplish too much within a short time-frame, we should have focused on 1 aspect of the app at a time.
When testing results are inconclusive, prioritize testing more: I saw this principle of UX come out as we agonized over the functionality of designs, only to see it cleared up by multiple rounds of testing. I believe we could have saved time by obtaining conclusive results about ambiguous features, before advancing the fidelity of the design.
Teammates help to drive a user-centered design process: Working within a design team made me aware of my biases with user research and usability testing. I found that paying attention to my teammates critiques and providing honest feedback as well, helped us keep the user at the center of the process and design
Next steps to finalize an MVP for Morpheus would be to address prototype bugs outlined in the latest round of usability testing, conduct accessibility testing for the full app, revise UX writing especially on onboarding screens, and address UI aspects such as negative space/congestion, alignment, and clarity.